I hope you've been challenged by Social Session's puzzles. For most people who have played it, their response is quite positive. But here's the problem: the number of people who judge the book by its cover and never download the game is staggering. Only about 15% of people who view the game's app store page actually download the game. This is pretty low. And also, the number one critique I've gotten from people (that aren't my friends) is that it just looks bad.
Now, I'm not offended by this at all. I know I'm not an artist. I kind of thought the art would be okay because it's "simple", but in this case, simple just translated into "amateur" or "rushed" or "incomplete". And I'm understanding now, more and more, how important good art is for a game to be successful. It's like the sign on the front of your store. No one's gonna come into see what you offer if it looks bad on the outside, even if what's inside is great.
And I can't hold it against anyone, because, each of us is faced with a decision of which games to play, and when you have thousands of options at any given time, you have to judge a book by its cover. You just can't play them all and give a fair judgement. Unfortunately.
So, if you've played, thanks for looking past the "simple" art. But for all the others, I'm going to be looking into either purchasing some stock art, or getting someone to freelance some art for me.
Of course, the problem is that I don't really have a budget for it. I've spent several hundred dollars just getting the game done, and haven't made more than about 10 bucks on the game so far (it's a freemium game). It's hard to justify spending anything more on it. But I'll see if I can find something that's a lot of bang for buck.
Thanks for reading! #SocialSessionsGame