Showing posts with label puzzles. Show all posts
Showing posts with label puzzles. Show all posts

Friday, May 27, 2016

Picture Puzzles

This is the first set of image-based Social Session puzzles. These are taken straight from the mobile app (get it for free!), but I thought that maybe people would like to try them in an old fashioned image-based form. (which makes for a good sampler, and then people can get the app if they like the puzzle!)

But really, this is a test run, because I need to see if this format is clear enough to explain the rules and get people to solve the puzzle. So, we'll see. Here it is!

(leave your answers in the comments if you can solve them!)







Monday, January 18, 2016

Marketing Social Sessions



Well, Social Sessions is now officially published. I'm no longer a game developer, I'm a marketer. ...nope nope nope, that's not true at all. I hate marketing. It goes back to the summer I tried to sell Kirby vacuum cleaners. TRIED. Never again. But for now, I don't want my development efforts to be wasted and not shared with the world, so alas, I will market however I can.

I started posting about my game to the community on Reddit. Some forums are hostile toward people "self-promoting" their own apps, and others are welcoming to it. Either way, that avenue quickly becomes exhausted. I sent about 150 emails in the last few days (no bulk email tools, just copy/pasting and changing names and email addresses by hand) to sites that review mobile games.

Wouldn't it be fun if there was a market for "local" indie games, the way there's a market for "local" music? Just go down and hang out at your local Cafe or bar and set up your game and let people walk up and play it with their friends. That would be cool. Someone needs to make that happen. Especially in a city like mine, Austin, where there are enough indie developers to warrant it.

Anyway, I've also been trying to use Twitter to spread the word. It's all a little disheartening. I really just want to make fun games, and let people discover them on their own... but I know that there are probably thousands of games out there that I WOULD like if I only KNEW about them... so that lets me know that I need to try as hard as possible to let people know about my game. The goal is to be "loud" enough to get the word to those who will actually enjoy my game, while not being so loud that I annoy everyone else.

Anyway, if you're reading this and you're one of those people that I'm trying to target (lovers of puzzle games, indie games, challenging games), go download Social Sessions on your phone today!

Thursday, November 19, 2015

Game Play sneak peek!


Hester Games... The Beginning!

Horray! Hester Games, LLC, exists, and is a real and legally verifiable entity! :D

This is exciting to me, but maybe not to you. What should be exciting to you is that I'm going to be making games you will hopefully find creative, compelling, and awesome!




Social Sessions (Hester Games' first game that will be released in the coming weeks on the Google Play Store, and soon after that on Apple's App Store) started a few years ago when I started to teach myself Unity game development and C# programming. Suddenly, my imagination came alive with ideas of what I could make! Social Sessions took form slowly, and went through several iterations. At first it was just an idea that I found intriguing, and surprisingly, hadn't seen anything else quite like it.

The puzzles were challenging, for sure. That was what I liked, but that was the main hurdle: getting people to grok the puzzles right away. Playing that balancing game between challenging and fun. Lots of people threw up their hands and said "I just don't get it!" So, with that in mind, I worked hard to give useful tips to the player along the way, and chose a progression of levels that would slowly introduce players to the more difficult concepts. Eventually I began to see that spark of determination in people's eyes when they really got it and were self-motivated enough to buckle down and solve the puzzles (and even try to get a 3-star rating on all the puzzles!).


I've spent the last 2 years developing this mostly in solitude, but I hope to connect with the community of gamers who might be interested in this or my future games, from now on.


I'll post more about Social Sessions more specifically (video soon!), and also keep you updated during and after launch, but for now, here's a rough draft of the Play Store description:



Be the therapist you always knew you could be and try to make all your patients happy by manipulating their feelings and relationships!
Social Sessions is a group-therapy-themed game that will seriously challenge your puzzle-solving abilities. Make your way through the calendar as you right the wrongs in each group of dysfunctional relationships. Push yourself to perfection by figuring out how to solve each session in the most efficient way.
Then, just when you start finding your groove, you'll be challenged by four new special level types, introduced each new week in your therapist's calendar.
 Leave a comment if this sounds like something you'd like to play!