Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Friday, December 4, 2015

Big plans, little schedule

If you're wondering, I've got a handful of changes that I'd like to make before Christmas, along with getting the game on iOS. I'm also going to be away from my computer for a little while around Christmas, so I'm starting to feel a little bit of self-imposed pressure to get stuff done before then (otherwise I won't be able to stop thinking about what I have left to do).

I sat down and made a schedule of my tasks, and tried to figure out if it's even possible. I think it should be possible, but it leaves little room for testing and unknowns.

I'm also debating whether to prioritize iOS, or these new features. It'd be nice to have the game solid and ready when I release on iOS, since it's a more fertile market. But I'd also like to get my game out on iOS sooner rather than later, so I can start marketing the game harder. Right now, when I market, I hate always having to say "Sorry, it's only out on Android right now."

Also, milestone! Someone 100%'d my game. And they did it all in one sitting, no less. I think it took them 2 or 3 hours. It's actually someone I know. He had nothing but good things to say about it, which is great! He's head and shoulders above everyone else on the leaderboards!

Okay, those are my scattered thoughts for right now. If you've played the game, you have something more to look forward to in a few weeks, and if you haven't played it, go play it! It's free to try!

Wednesday, December 2, 2015

Moving toward first update since launch

Well, I've been getting a lot of great feedback from people coming out of the woodwork to help. This is greatly appreciated.

The first update that's going to come out of this is not anything that affects gameplay, but it'll give the game a little more character. I spent last night and tonight creating a system of speech bubbles that will appear in 3 different situations during a level: you've encouraged someone, you've discouraged someone, or you've taken too long to make a move and they're getting bored.

I've attempted to craft these to be at least a little bit humorous, and also attempted to balance the random values so they don't pop up so often to be annoying and repetitive.

Speaking of repetitive, the one thing I have left to do before I push this update out, is create a long list of these funny, short little quotes to avoid repetition, and keep the game fresh. Here are a few examples, for your reading pleasure:

When encouraging a patient:

  • "Worth every penny"
  • "You're just saying that"
  • "Am I your favorite?"
When discouraging a patient:
  • "Why am I paying you for this?"
  • "It's all meaningless"
  • "Maybe I don't get your humor"
When you're taking too long:
  • "Should I go and come back?"
  • "Are we still on the clock?"
  • "I think I just fell asleep"
I hope this helps with keeping the game interesting (and maybe a little less frustrating on those harder levels). In case anyone is reading this... thanks for reading!