2 years ago, I had an idea for a game. In order to bring that idea to life, I learned programming and game development in Unity. Last month, I formed a company, Hester Games LLC, and today I launched my first mobile game on the Google Play Store.
But this isn't really a success story. Not yet. 20,000 apps are released every single month. Most of those are "zombie apps". No, it's not an app about zombies, it's an app that almost no one has ever played. If no one spreads the word, no one will find it or play it. I've spent at least a thousand hours, and hundreds of dollars from my own wallet to make it happen. I'm not trying to toot my own horn here, but sometimes knowing how much time someone put into something helps you realize how important it might be to them that you at least give it a try.
Last year, many of you tried my game in a web browser, and I'm grateful for your participation. It was a great learning experience. The game was rough at that time, and I've spent the last year bringing it up to a better, more polished experience, so I hope you'll give it another go.
I'd love it if you'd download it and give it a try, but more importantly, share it with anyone you think might like it. The game is free to download, and offers 28 out of the 120 levels for free before asking for an upgrade, but playing it and sharing the link is honestly the most important thing right now.
Right now, it's only available for Android (phone or tablet), but I'll be sure to update when I release my iOS version, hopefully before Christmas!